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Dungeon world character creator
Dungeon world character creator




dungeon world character creator

When adding a monster to a front, placing them in a dungeon, or making them up on the fly your first responsibility is to the fiction ( portray a fantastic world) and to give the characters a real threat ( make the characters heroes), not to make a balanced fight. Heroes are often outnumbered or faced with ridiculous odds-sometimes they have to retreat and make a new plan. One thing that your agenda and principles don’t say anything about is setting up a fair fight.

dungeon world character creator

When these things happen, feel free to give the monster a name and consider creating a danger to represent it. Maybe the characters were overwhelmed in battle and had to run away, giving them a new-found fear and respect for the beast they fought. This might be a spout lore roll that leads your description in an interesting direction or the result of your asking questions and building on the players’ answers. Don’t worry if you miss.Ī monster stops being mere ammunition when something in the world puts the spotlight on it. Some may be smarter, faster, or more dangerous than others but until a monster warrants a name, a personality, or some other special consideration, it’s an arrow. The monsters are ammunition of the danger you’re presenting. The principle of think dangerous sums up that philosophy- think of every monster like an arrow fired at the characters.

dungeon world character creator

Let the players revel in their victory, there’s always more monsters. If you feel like your monsters are being beaten too quickly, don’t worry. You shouldn’t be rooting for the monsters to win, but they may challenge, and even sometimes defeat, the heroes. Monsters exist to illustrate what a dangerous awful place Dungeon World can be-how it will remain if the heroes don’t step in. You’ll eventually need some stats for those monsters, too-the rules in this section are here to help you create those stats quickly and easily. Describing those creatures and people in vivid detail will bring them to life. The way you describe the monsters and adversaries the characters face can be a tool to help you fulfill that agenda. Your first agenda is to portray a fantastic world. Stay true to your principles, use your moves and pursue your agenda-you can’t go wrong. How you use these monsters follows directly from your agenda and principles. This section is about how to create and play as those antagonists-from the lowly goblin warrior to the hellish demon.Ī monster is any living (or undead) thing that stands in the characters’ way. Great heroes need horrendous antagonists.

  • 3.8 Which of these describe it? (Choose all that apply).
  • 3.7 What is its most common form of attack?.
  • 3.6 What is it known for? (Choose all that apply).
  • 3.5 What is its most important defense?.
  • 3.2 What does it want that causes problems for others?.





  • Dungeon world character creator